Syp over at Biobreak has published for all to see a quick list of 5 “little” things he thinks are great for modern MMOs. I rather enjoyed the list, but couldn’t help wondering why these things should be spread. Or if I think they’re even good ideas at all. Oh! the inspiration!
They’re both going to change the future forever. Minus Steam Machines arming themselves and vowing to eradicate humans from the Earth. The future has never been brighter …for the games industry.
There’s a popular response to Steam’s announcement of the Steambox, SteamOS, and Steam Workshop. A lot of players, especially those who already use Steam, […]
Written by Tasley a fellow gamer, and Doone – Edited by Doone
Is there an analog for gaming history to human history? I’m tempted to start looking for a neolithic revolution of video gaming, but somehow that seems wrong. Maybe I should just reach for the dusty tomes on the days when universities owned all […]
Interesting post popped up a while ago by Liore at Herding Cats, and since I’ve been away I never go the chance to respond so here I am. The discussion began with friendly jeering around the topic of chaos and order in MMO communities. Observing is the best part. Every time […]
Video games can often be sort of “naturally” competitive. As long as there are stats and numbers, players can and usually will compare them to see who’s doing better. Competition is often just a way of socializing results with peers, but sometimes it can become a bloodsport. That kind of competition, I’ll argue, isn’t very […]
Ironyca asked a question I’ve been thinking on ever since I read it. This came to mind again recently in light of supposed suicide of Saldahna, the UK nurse who was prank called by Australian DJ’s. I got to thinking about the ethics of game design. I know, I can’t stop my brain […]
Stubborn started a pretty damn good discussion a week ago about defining gaming communities and what creates them. Here, I want to present another dimension to what we must consider when talking about constructing communities and how to mold them together.
Stubborn suggested that there must be “common ground” and that’s very true, […]
A couple of months ago a lot of great minds in the blogosphere undertook a collective response to Stubborn’s discussion on Collectivism and Individualism in games. It was such a good topic, and got such a wide response from many bloggers that all those different perspectives stuck in my mind. I […]
This question has been floating around the gaming community for over a year, but it seems it’s being asked in ever louder voices in 2012. And it’s a really good question: what should I expect when I pay $60 for a game?
A lot of consumers are quick to make some pretty hasty replies and […]
A recent interview with Creative Assembly produced this wonderful bit of advice which has inspired this article:
[Developer’s] biggest risk is not on the tech, not on the art, it’s on the design. You have to front-load that: it has to drive many of the other decisions. Hopefully that’s something we manage to […]
New BlogWelcome to the TR Red Skies Archive. For my latest work, head over to XP Chronicles.com.
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