Bloggers, I want you to write an article that’s not your best. Then I want you to publish it.
As writers (and really, any creative person) we live in a culture where we’re always encouraged to put forth only our best, to show the world only our best faces ….and that’s […]
Belgian indie studio Abrakam has donated some quality time to the fans by doing an interview at Red Skies. Abrakam are the busy bunch bringing us Faeria, a digital TCG that offers a much more dynamic gameplay experience than the competition. In traditional TCGs, players move their units around the board. In Faeria, the board […]
Video Games Live!
I love this endeavor. I’m that kind of geek (like so many of you) that sits down and listens to old 8-bit tunes in 8-bit still. But I do love the stereo, concert, and symphonic remakes. I would support this project 100 times over if I had the money. But that’s where […]
A wonderfully informative post about the results of the Newbie Blogger Initiative was published over at the Ancient Gaming Noob. In it, TAGN polled the survivors over the past year and posted a survival rate (meaning currently active) of 27%. That means 73% of new bloggers are no longer at their blogs and/or […]
I updated the last article with the following warning. I wanted to preface this one to ensure all readers are aware: I recently watched the second half of the series and I wanted to add warnings for sensitive viewers. Episodes 17, 18, and 24 could be triggering. This is especially true for episode 24 which […]
By Chris Swain, Chair of the Game Design School at the New York Film Academy
Americans are beyond fed up with gridlock in Congress. Did you ever wonder how we got this way? Can we make the system better? A team of top political scientists and game designers came together to create a playable […]
Kotaku recently reposted links to some of their favorite articles this year. One of them reminded me of the anime series they turned me onto this year, Sword Art Online. It’s basically a thought experiment about MMOs or virtual worlds. As ever, without these kinds of reminders I rarely get the ideas to […]
Rock, Paper, Shotgun gave an excellent interview with Ubisoft’s worldwide director of all games, Stephanie Perotti, and corporate communications manager, Michael Burke. This is an exemplary interview with a developer, where the reporter and crew asked questions we all wanted answers to, whether or not those questions made the developer uncomfortable. RPS didn’t […]
So …what’s your favorite raid in World of Warcraft?
I’ve got many fond memories, but I probably only have 2 or 3 raids that I really felt were just awesome! Of course, when you experienced them and who you experienced them with will affect how you look at it, but that’s irrelevant. I’m only asking […]
Long read on male power fantasies, so refill your mug before you begin. Also, as I introduce this new category, you may be interested to know why.
Good questions were raised in the past few weeks during a discussion on sexualization in video games. One of the strong points to come […]
New BlogWelcome to the TR Red Skies Archive. For my latest work, head over to XP Chronicles.com.
TagsAbout Red Skies Adventure Games Anime Anita Sarkeesian ARPG Beat This Beta Testing Blogging Browser Games Community Consumer Rights Currently Playing Development Dev Interviews DLC DRM Dusty Tomes Elder Scrolls Online Ethics in Game Design Faeria Free to Play Gamer Interests Game Studios Gaming Community Gaming History Guilds Humor Indie Development Joint Collaboration Kickstarter MMOG MOBA Games Newbie Blogger Initiative Poll RPG Games Sandbox Games Sexism Sexualization Skyrim Citizens Journal Society and Culture Strategy Games The Stick Series World of Warcraft WoW Exposed XP Chronicles