Browsing Kickstarter today I stumbled upon a new game dev tool called Objecty, by an indie developer called SKN3. The genius behind the studio is Jonathan Pittock who, bravely like so many others, left their job a year ago to pursue their dreams.

The intrigue with the software for aspiring designers like myself is that it provides a slick solution to asset creation and execution. This isn’t a review, but more like a little shout out because I think this is a pretty amazing piece of software. Anything that can make game development more accessible is a winner in my book and Objecty has much more than just potential. It’s a sleeping giant. From the site:

Objecty is a game animation and asset app for Windows and Mac that has been designed to work with any engine, SDK or framework. We have built Objecty from the ground up to offer a set of core building blocks that allow us as the creators of Objecty to rapidly construct amazing feature rich editors.

In English: Objecty is a powerful tool to assist all game developers with a ton of different features and editors! It doesn’t matter what you are currently using to make games with, Objecty can help.

The Kickstarter post speaks for itself, so check it out. To sum it up, this little piece of software makes it easier for game developers to streamline their asset production and get them quickly into the game. It does so by offering a very intuitive, simple, clean interface for building objects. The key here is that it’s very accessible. Too often I’ve tried out software only to find that it might as well be created in braille; I can’t access it’s features because they’re hidden behind complex menus, ambiguous commands, and just overall feel cumbersome. I’ve tried the demo out for Objecty and not once during my trial was I confused about what was happening. Every step is spelled out clearly in language I can understand. Manipulating objects just makes sense and feels logical. Nothing is hidden behind the application; it doesn’t assume you’re expert nor is it too sophisticated that it could only possibly be used by vetted developers. Usually, the development community is this insular, exclusive block of talent who too often takes the stance that “if you don’t get it, then this is not for you.” Overly complex applications get lauded by resident experts who, rightfully, revel in their knowledge but are too quick to suggest anyone who wants to get into the industry *should* have to walk uphill in the snow, both ways, on the road to access. Software like Objecty take the stance that the more accessible game development tools are, the easier it will be to actually make games.

I highly recommend you give this a look, especially if you’re an aspiring game developer. It’s tools like this which will make it easier for you streamline your development process.

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