The end? Well, just about. There’s one thing WoW has done perfectly that no one in the industry has yet to match or surpass: art implementation and animation.
For all the things other MMOs try to rip from WoW, they’ve all failed to understand the colossal impact smooth animations and character control have on immersion […]
Previous Article in the Series – WoW Exposed VII
The title sounds more provacative than this post will actually be. But it does sum up exactly what I want to discuss in this chapter of the series as I near the end of it. Let’s cut right to the chase.
Farming was once a […]
Having covered the topics of immersion, quests, accessibility, socialization, economics, and the last one on phat loots … the ground work is laid for having a good idea of why the World of Warcraft has all but disappeared. Flash leveling (it’s not just convenient, it’s too fast), over reliance on […]
Previous Article in the Series – WoW Exposed V
The only point that needs to be made is this:
Loot was far phatter in vanilla than any other expansion to date.
Let’s compare a few loots from each expansion from the early dungeons through to the endgame raid.
Previous Article in the Series – WoW Exposed IV Quest Adventure
There were, actually, quite a few good reasons there were so few quests in the original game. Though designers may have later (after beta) intended to add even more, there was a fine balance of quests per zone before level 35. It only […]
The content lifecycle (patches and expansion cycles) will be addressed independently in this series. But, as with almost all the topics, this is one of those things that touches so many parts of the game that certain topics just can’t be done justice without bring it up. Here are the fine points:
Vanilla didn’t use […]
Here are the fine points for this part of the series:
Factors which impacted immersion were carefully handled in 1.0 with great success. The game experience was once accessible, but has grown increasingly trivial instead of becoming *more* accessible. Cataclysm did great things for quest variety, terrible things for story immersion, and downright criminal things […]
While leveling, as discussed in the last post in the series, there was (for me) a sense that “dinging” wasn’t the most important thing to do. The sense of adventure that the game offered played a part in making it so.
Gold was hard to come by in the early days of the game […]
Topic: Leveling in 1.0
The leveling experience in vanilla was pretty good. I like to tell my experience when I bring it up because, even though I didn’t realize this until perhaps WotLK, I was pretty much the poster child for casual gamer.
Now I had come from the previous Blizz games of Diablo and […]
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