Reblogged from XP Chronicles:
Socially and culturally, video games occupy a portion of what I call the digital frontier, a place where the war for social justice is raging in the virtual space; where unfettered sexism, racism and other forms of group oppression and discrimination are entangled in a battle for greater games. What makes it such a critical battleground is that virtual spaces provide as much opportunity to re-establish regressive notions of group identity as it does opportunity for progressive ideas that can really transform the gaming space into something inclusive of all groups. Representation matters. That’s the battlecry of those who are the community’s toughest critics and most passionate gamers. What are we up against in this battle and is there some sliver of common ground all sides of the conflict can agree on?